Video Games: What’s the deal with Let’s Plays?

by Meredith Moore. Video games are a hugely popular component of the gaming community. They come in all types of genres that include different story lines, characters, and methods of gaming. In February of 2005, Steve Chen, Chad Hurley, and Jawed Karim created something that would greatly change the gaming community. This invention was not …

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Oregon Trail Is Still Perfect For Your Classroom

The article Why Oregon Trail Is Still Perfect For Your Classroom by Lisi Gopin (http://www.edudemic.com/why-oregon-trail-is-still-perfect-for-your-classroom/), is a great explanation for teachers as to why gaming is a good technique to use in the classroom that is sure to educate students. When most people think about games they think about the typical games: card games, board games, …

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Beyond Gamification

Jason Nolan & Melanie McBride (2014) “Beyond gamification: reconceptualizing game-based learning in early childhood environments,” Information, Communication & Society 17:5, 594-608. REVIEWED by Emily Chadwell This article discusses the idea that children aged 3-10 are the ideal age where we can see the successful implementations of gaming in an educational scenario. The idea is that ramification causes …

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Is Cheating Morally Wrong?

Michael Thomsen, “Cheating: Video Games’ Moral Imperative”; http://thefanzine.com/cheating-video-games-moral-imperative/ (5/23/2014) Reviewed by: Matthew Ryan Kendall Cheating in video games has been going on since video games first started arriving into the market. Players cheat for 2 reasons; one because of a behavioral struggle to constantly be in control over all outcomes. They are interested in having an …

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Card Games as an Educational Tool for ESL Learners

Review of: Reese, Curt, and Terri Wells. 2007. “Teaching Academic Discussion Skills with a Card Game.” Simulation & Gaming 38, no. 4: 546-555. ERIC, EBSCOhost (accessed May 21, 2014). Review by Amy Cobos Can Card Games Be Educational?             Gamification within classroom has become the hottest new craze in the educational realm. Many schools are …

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Cheating in Games and in School

Karla R. Hamlen, “Negotiating Students’ Conceptions of ‘Cheating’ in Video Games and in School” Reviewed by: Michael Weldon Technology use, and video game play in particular, occupies a large amount of time in a typical teenager’s life. Methods of learning and playing video games differ from that of traditional learning settings in that it is …

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Where is the Love? Teenagers, Violence and Video Games

Adachi, Paul J. C. and Teena Willoughby. “Demolishing the competition: The longitudinal link between competitive video games, competitive gambling, and aggression.” Journal Of Youth And Adolescence 42, no. 7 (July 2013): 1090-1104. PsycINFO, EBSCOhost (accessed May 6, 2014). Reviewed by: Grant Anthony Bissell There has always been a relationship between teenagers and videogames as well as the violence that …

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