The Kingdom of Carcassonne

The Kingdom of Carcassonne

10408846_10153330225447744_2535837800660454762_n

11150893_10153330225442744_2584718987272309277_n

  • Objectives and specifics of Carcassonne: The goal of Carcassonne (whether it be 2 or 5 players) is to acquire plots of land by utilizing cities, cloisters, roads, and farms. Each tile must be perfectly placed so that all four sides coincide with whatever tile it is being matched up with. For example, a tile that contains a road must match up with another tile that also has a road. Once a player becomes more comfortable with the logistics, roads get longer, cities get bigger, and there are more lands to be be farmed. The game is over once all tiles are placed and judging by the complexity of a player’s tile placement, a player wins by creating the biggest cities, longest roads, extensive farmland, and completion of cloisters.
  • In the land of Carcassonne Sir Red Knight and the Blue Baron are on a quest to expand their lands far beyond their original escapades. They start out with very little but their entrepreneurial spirits motivate them to create entire kingdoms. Their primary mechanics include territorial gain, tile placement, and point accumulation. Join them in their journey to create their ideal utopia. Pictured below is their original plot including half a city and an incomplete road, which will aid them in gaining more territory than their opponent.

11350516_10153330225422744_1963323579868327030_n

  • Sir Red Knight begins his journey with an ambitious construction of what he hopes to be a major city. He leaves one follower behind to oversee the completion.
  • Blue Baron chooses to prioritize his religion before taking over the kingdom. Thus, he plants his first cloister and leaves behind a monk to watch after the souls of his people.
    • The creation of a cloister early on in the construction will increase the player’s chances of gaining maximum revenue. This initial tile placement will be beneficial later on in the foundation.

11224641_10153330225452744_7784318214332951429_n

  • Sir Red Knight ventures onward in creating a minor addition to the kingdom in establishing a road only worth a measly 3 coins.
    • Strategy wise, this may not have been his most impressive construction but it allows him to take the initial advance ahead of his opponent.

10460198_10153330225427744_825120126691679915_n

  • After sanctifying his soul, the Blue Baron creates his first city worth 4 coins and thus asserting himself as a competitive opponent.

13281_10153330225642744_7237288675689317058_n

  • Sir Red Knight, relishing in the rivalry creates his first major city, including a royal pennant worth two extra coins. In total, his venture landed him with 12 overall coins.

11295607_10153330225637744_1674173392072327936_n

  • In the Blue Baron’s next major exploit, he too creates a city with a royal pennant resulting in 12 overall coins.

11222473_10153330225657744_7524397262771072374_n

  • After observing the advancement of several cities, the Blue Baron notices several cities needing farming supplies. He establishes one farmer in between one complete city and one burgeoning city.
    • This strategy allows for the Blue Baron to venture into the farming world and will provide him with increasing revenue until all surrounding cities are complete.

22596_10153330225872744_47859603982472497_n

  • After almost half of Sir Red Knight’s supplies have been exhausted, he finally decides to look to the Lord for guidance. He lays down his first cloister and leaves behind a monk to oversee the growth of the monastery.

18688_10153330225882744_3268482751852317258_n

  • As the competition wanes on, Sir Red Knight is in the process of forming a major city. The Blue Baron intercedes in this impending domination and decides to partake in the battle for this city.
    • The Blue Baron’s intervention is a successful attempt in preventing Sir Red Knight from gaining substantial earnings.

11207328_10153330225867744_1664523358193144739_n

  • After a long awaited conclusion, Sir Red Knight had placed three soldiers, while the Blue Baron had only established two. In its entirety the city contained one royal pennant and accumulated to 22 coins.
    • This is a major development in the battle between the two rivals. Sometimes it is better to put more effort into one project and monitor its growth, rather than creating small advancements in other surrounding areas.

11295644_10153330225862744_7133386231124432193_n

  • Once again, the two competitors are vying for another major city. In this scenario, the Blue Baron holds two plots of the city, while red only contains one. Over the two turns, the Blue Baron has gained an additional plot, while Sir Red Knight purchased two more plots. Thus, this evens out the division of lands within this kingdom.

11330012_10153330226017744_8242446957035068467_n

11351326_10153330226007744_958472944059960353_n

  • The Blue Baron has focused his efforts on the creation of a major road resulting in ten total coins.
    • Though cities bring in more revenue, roads can account for substantial advancements within the land of Carcassonne.

10172849_10153330226027744_4117557875561194023_n

  • Teamwork has proved its effectiveness in the battle over the biggest city in the land. Over the placement of 11 plots and 3 royal pennants the city has been equally divided between the two men. Worth an astonishing 26 coins, and both men receive the full 26 coins.

11259121_10153330226022744_4608599530676229821_n

  • After searching deep within his soul, Sir Red Knight realizes the importance of a clean conscience. He completes his first cloister worth 9 coins.
    • The completion of a cloister can often be difficult because it must be completely surrounded on all four sides. This completion near the end of the game gives an advantage to Sir Red Knight.

11200586_10153330226167744_5564393241212674269_n

  • Sir Red Knight in an attempt to connect his family with his local church, completes a road for a total of 14 coins.

11112503_10153330226172744_3445078422228206789_n

  • In their last attempts to expand the kingdom, Sir Red Knight and the Blue Baron team up once again to create a city containing one royal pennant and leaving them with 26 coins each.

11164629_10153330226152744_3161228903797779554_n

  • After Sir Red Knight and the Blue Baron exhaust all of their supplies, Sir Red Knight comes out as the clear victor. Before counting the uncompleted projects, Sir Red Knight holds 98 coins while the Blue Baron only has 56 coins.
    • After the game is completed, players may go ahead and count unfinished cities, roads, cloisters, etc.
  • In conclusion, Sir Red Knight had 3 unfinished cities and 1 farmer, which presented him with a grand total of 121 coins.
  • In comparison, the Blue Baron had 2 unfinished cloisters, 2 cities, and 3 farms, which bumped his total to 96 coins.

 10984981_10153330226157744_1316462180789489626_n

  • Overall, Sir Red Knight came out as the clear victor. His strategy in completing major cities proved to be effective. In his generosity, he has allotted one of his cities to the Blue Baron and has aloud him to live out his days governing the city in peace and harmony.

And all was well in the Kingdom of Carcassonne

Created by Melanie Alterio & Shelby Flowers